The universe of HGOTGS is developed within a transmedia project, in order to develop different stories and characters that can have links with each other, allowing to enrich this universe common to the different projects while touching different audiences. Thus, the video game, the interactive comic and the board games are differents, but also have similarities.
We have this desire to touch on these various media for different reasons:
– Willingness to develop this rich universe and to distill information about it through various media, in order to be able to dig more specific aspects that one could only scratch with a single media.
– Wish to reach various audiences. All video game players do not like to play board games, or read visual novels, and vice versa. This makes it possible to address audiences that may have very different interests, but with a common interest in the universe that we propose.
There is behind HGOTGS a competent and motivated team who is involved in the development of this transmedia universe:
To date, the team is composed by : 1 UE4 Programmer/Multimedia Developer (Jean-Baptiste Hervé), 1 Environment Artist (Clément Rigaux), 3 2D Artists (Sarah Votier, Aymerik Moulin and Gary Loiseau), 2 Illustrators (Max Schiller and Nicolas Diego-Siles), 1 Sound Designer/Music Composer (Franck Goupil), and our Producer/Game Designer in the person of Franck Boyer.
Motivation is at the heart of our productions, one of the factors to boost this motivation is to have a community that grows and interacts with us. So, you can help us by simply joining and taking part in our community on Facebook, Twitter and YouTube.
We hope to see you soon in our community on social networks and / or IRL. 🙂